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Eu4 extended timeline wiki spawning
Eu4 extended timeline wiki spawning













eu4 extended timeline wiki spawning
  1. #Eu4 extended timeline wiki spawning how to#
  2. #Eu4 extended timeline wiki spawning mod#
  3. #Eu4 extended timeline wiki spawning mods#

Can I add all of these things in some simple province and character modifiers (with an end date and a chance to alleviate)? Are there any game events already or mods that do something like this? Antonine Plague), and then adding pulse events that would affect random owned provinces, killing pops, reducing manpower, reducing stability, affecting character health, and reducing civilization levels. What would be the best way to add simple, but effective plague events? I thought of firing off one event to set a global variable (e.g. The Antonine Plague took place right about the middle of the second century and I think it would be both an interesting aspect of history to add as well as a way of reducing population (to be crude, but it's just virtual here), and offering a challenge to a player somewhat, if they aren't already a massive blob by that point (the AI hasn't managed it, although there are clearly a handful of great powers with Rome in the lead). Then again, that does kind of allude to the "dark ages" idea of halting technological progress.Īfter running the timeline ahead into the second century CE I've noticed that population sizes have really ballooned in some cities. There is some awkwardness playing past the end date, like most of the technologies usually are already researched by the end of the I:R timeline (auc727 / 27BC) and probably would run out soon after that. Of course by CK2 the political map would be very different from history, and depending on player choices, Christianity could reach its historic boundaries or beyond, or be extremely limited. So barbarians spawning in a Roman Christian province would "convert" when they settle conquered land, kind of simultaneously simulating the political changes and sweeping religious conversion of Europe. Spawning barbarian hordes could simulate the invasions because they significantly lower the civilization levels for land they conquer, and when they settle in an area, they adopt the religion and culture where they spawned from (the trigger event would be separate and not connected to barbarian strongholds, but originating in those locations). I think the migration period can be handled in either game, but I wanted to experiment to see how it would work in I:R because it actually has the mechanics for it. Thanks Idhrendur, I'm looking forward to Radu's mod, although I think he wants to extend the I:R (I like this acronym best ) timeline with no additions and then move into CK2 with Christianity starting there.

#Eu4 extended timeline wiki spawning how to#

If anyone with modding experience could lend a minute of their time to suggest how I can approach this that would be much appreciated.ĮDIT: I'm troubleshooting how to get an initial version to run until the end of the fourth century CE.

eu4 extended timeline wiki spawning

There is a workaround in the meantime so I can experiment beyond the end date and I figured I should try learning the next step: adding an event that starts converting pops in Palestine to a new religion (Christianity). Right now I'm kind of stuck on v0.1 because the 00_defines file doesn't load properly. So far I just outlined a rough plan on a blog page. The reward for this would be ending these invasions events and increasing stability. That would be based on triggering events that spawn hordes ("horde ") of barbarians, sort of simulating the historical invasions ( sort of). I'd also like to make a decision (eventually) for a Roman Empire player with a huge sprawling blob facing unrelenting hordes of wildlings to "retreat" into the Byzantine Empire borders, if they at least own Byzantion (province ID 1453, nice touch, Paradox), and "vacate" part of the map. I want to extend the Imperator timeline into late antiquity with a very basic addition of 1. So I've decided to try learning how to mod. I think that both Dudelsack for the I:R→CK2 converter and who develops the I:R→CK3 converter, plan for some integration or compatibility with WtWSMS eventually. WtWSMS has some rise of Islam events in the original CK2 version the CK3 version is in development. That would need a CK2 or CK3 mod, such as When the World Stopped Making Sense (WtWSMS). No, this timeline extender aims to end in 1229 AUC / 476 CE, and then convert to Crusader Kings II or III, so there is no Islam.

eu4 extended timeline wiki spawning

#Eu4 extended timeline wiki spawning mod#

Any ideas or suggestions welcome.ĭoes this mod have Islam or plans to add it? Going forward, other than finishing the testing for v1.0, I thought of maybe making some additional events for more character and roleplaying inspired immersion. It's been a fun journey learning how to make this, and I hope anyone who wants to extend their I:R timeline gives it a try and enjoys the historically inspired additions, especially if they want to use either of the fantastic Imperator: Rome → Crusader Kings II / III converters. As this mod is now a fully playable version, I'm updating the thread title from to.















Eu4 extended timeline wiki spawning